Well....It's been a while since I last posted here.....but during that span (1 month).....I have decided to lose weight! As of now I have already lost 7 pounds.....
I decided a calorie diet (it's science you noobs!) where in combined with my 3x a week gym membership I would only eat 1 time a day! Ask the people in my class and they will say that I don't eat....
I decided to do it because it will be my 15th birthday on saturday (August 30).....So far the equation is NOT eating alot of calories (Only 1x a day remember!?!).....No rice.....Gym....Biscuits and fruits are the only exceptions but I can only have 4 biscuits OR 6 Fruits (Apples!).....
It works real well....I went from weight XXX to XX4!!!!! hahaha.....see ya!
Thursday, August 28, 2008
Friday, July 25, 2008
Why some people are unconsciously EVIL....
I was in a fight with a girl (classmate) today but I didn't hit back...For the sake of not being embarrassed...
I know 2 things of why people are unconsciously evil...one is common for both genders and the other for females only...
The former involves people not knowing they are doing something wrong, thinks that everybody is doing it and therefore goes with the flow and/or even if you tell him/her she will do nothing about it because he/she does not see the wrong in what he/she does...For those who know him Dane San Juan is a boy who is VERY TRUTHFUL...to the point that right on your face says what he thinks about you and he judged me as a naughty boy by default because of all the bad reputation and gossip I receive but is that the reality about things? No, nobody...NOBODY knows who I really am but somebody came close but the girl (you get the idea):It was love in its purest form: misunderstood me for being mad at her cause I always avoid her (again, you get the idea)...I was just like Dane 2-3 years ago in my 1st year highschool and nobody reached out and I made a change on my own because of myself being too sensitive and just I was unconsciously being evil to those who I tell on to the teachers...
The latter however simply implies the woman in a state AFTER OVULATION which by the way means that that half of the month she is nice and the other...enraged...which I think was what happened earlier today...it's the hormones people...
However as of now I am trying to help these 2 people mentioned above my reputation just gets lower...just like that I care for the environment but people call be "Baduy" I mean...whats up with that.....eeeevvviiillll......
I know 2 things of why people are unconsciously evil...one is common for both genders and the other for females only...
The former involves people not knowing they are doing something wrong, thinks that everybody is doing it and therefore goes with the flow and/or even if you tell him/her she will do nothing about it because he/she does not see the wrong in what he/she does...For those who know him Dane San Juan is a boy who is VERY TRUTHFUL...to the point that right on your face says what he thinks about you and he judged me as a naughty boy by default because of all the bad reputation and gossip I receive but is that the reality about things? No, nobody...NOBODY knows who I really am but somebody came close but the girl (you get the idea):It was love in its purest form: misunderstood me for being mad at her cause I always avoid her (again, you get the idea)...I was just like Dane 2-3 years ago in my 1st year highschool and nobody reached out and I made a change on my own because of myself being too sensitive and just I was unconsciously being evil to those who I tell on to the teachers...
The latter however simply implies the woman in a state AFTER OVULATION which by the way means that that half of the month she is nice and the other...enraged...which I think was what happened earlier today...it's the hormones people...
However as of now I am trying to help these 2 people mentioned above my reputation just gets lower...just like that I care for the environment but people call be "Baduy" I mean...whats up with that.....eeeevvviiillll......
Saturday, July 19, 2008
Habbo Hotel (Online Game) hits 100m players!
Sulka Haro just forwarded along a press release stating that Habbo has reached 100m registered users worldwide. For those counting, that means 1.5% of the population of the planet.
Some more stats gleaned from the release:
They get around 10m monthly uniques, apparently.
20m registered in the last six months
50/50 gender split
70% 13-16 years old
64% visit daily (which is higher than my usual rule of thumb of “half” — I usually use 2/3 for the week, not the day).
~~~~~~~~~
I mean WHAT THE !!!! that is .75% of the human population EVERY SINGLE DAY! even I play it once in a weekly basis just for the updates...Imagine the lag...(laughs)...
Some more stats gleaned from the release:
They get around 10m monthly uniques, apparently.
20m registered in the last six months
50/50 gender split
70% 13-16 years old
64% visit daily (which is higher than my usual rule of thumb of “half” — I usually use 2/3 for the week, not the day).
~~~~~~~~~
I mean WHAT THE !!!! that is .75% of the human population EVERY SINGLE DAY! even I play it once in a weekly basis just for the updates...Imagine the lag...(laughs)...
Naruto (Manga, Fan sites, TV Show, Movies and Etc.)
"Best-selling graphic novel (manga and such) in the US last year: 80,000. (Naruto)"
This is a quote from Raphkoster which inspired me on this short post..
Naruto's recent success was a miracle! I have heard that the original Japanese version of it almost didn't pass the boards because of the voicing which was gradually changed in the first of the series and went along until it became a famous show worldwide. Fan sites such as narutokun.com and games such as the Ultimate Ninja, Heroes and Shippuuden series were a hit. Movies including the "Ninja clash in the land of snow" and such were also a big hit.
So what the hell made it so popular in its debut?
For the boys I personally like the fighting sequences esp. in the games but others have bishies (anime crushes) there. What I don't understand is why girls like it, maybe it is because of the story or the kawaiiness (cuteness) of the drawing. What is really astonishing is what other animes failed to capture is the adults, I mean alot of adults like this show even if they don't make a living out of it! I know some adults only do it for the sake of money by giving info or selling TCG cards, Figurines and etc.
~~~~~~~~~~~~~
In short Naruto (in whatever form) has become a part of some peoples daily routines which is a big factor in the world we live in today.
This is a quote from Raphkoster which inspired me on this short post..
Naruto's recent success was a miracle! I have heard that the original Japanese version of it almost didn't pass the boards because of the voicing which was gradually changed in the first of the series and went along until it became a famous show worldwide. Fan sites such as narutokun.com and games such as the Ultimate Ninja, Heroes and Shippuuden series were a hit. Movies including the "Ninja clash in the land of snow" and such were also a big hit.
So what the hell made it so popular in its debut?
For the boys I personally like the fighting sequences esp. in the games but others have bishies (anime crushes) there. What I don't understand is why girls like it, maybe it is because of the story or the kawaiiness (cuteness) of the drawing. What is really astonishing is what other animes failed to capture is the adults, I mean alot of adults like this show even if they don't make a living out of it! I know some adults only do it for the sake of money by giving info or selling TCG cards, Figurines and etc.
~~~~~~~~~~~~~
In short Naruto (in whatever form) has become a part of some peoples daily routines which is a big factor in the world we live in today.
High Delivery (A Game) Is it Art?
So first, here’s the game, High Delivery, one of Ferry Halim’s games over at Orisinal.
http://www.orisinal.com
http://www.ferryhalim.com/orisinal/g3/high.htm
OK, played it? All the way to the end? Good.
~~~~~~~~~~
Like all of the Orisinal games, the art is beautiful. So is the music, actually. But to a degree, that’s ancillary. It’s not so much the actual visuals that make it compelling to me. It’s what I have called “the metaphor”.
The metaphor is that you are sending a bouquet to heaven. You start earthbound, in an empty alley — pretty, old-fashioned and European — a place that feels, well, old. And it’s empty. You move up through the clouds in the sky, and your finish line is the pearly gates of Heaven. The tokens you collect are flowers, which as they are captured fill up a bouquet in a bottle — a crude sort of vase, the sort of vase you get because you can’t get a better one.
Your score is actually how many flowers you were able to deliver to someone who has died, someone who ought to be in that alley and isn’t anymore, someone who for whatever reason doesn’t get a real funeral bouquet. And suddenly, the lack of direct control you have resonates for me it echoes the lack of control you feel when grieving. Of course you can never express it enough not only can you not gather enough flowers mechanically, you can never gather enough flowers thematically.
To me, this is a great example of how the underlying meaning of mechanics (lack of control, impossibility of completing a task) can be reinforced and thematized by a well-chosen metaphor. This is a mechanic that games generally don’t go near. “Difficult controls” is seen as anathema to good gameplay usually (though some games, like Marble Blast Ultra and similar, are of course entirely driven by the challenge of mastering controls).
What’s more, the metaphor here is frankly audacious. Making a game about loss is highly unusual; evoking the feeling of frustration via gameplay and then reframing it as theme strikes me as a very neat trick to pull off. Had the controls been easy, direct control over the captures would actually have very much robbed the game of its ultimate meaning. Had it been a game of clicking on the flowers, or moving a basket at the bottom using the arrow keys, it would not have had the same meaning either. The marriage of mechanic and theme is dead-on.
Not all of the Orisinal games manage this; the one he recently posted for Christmas is charming, but lacks the subtle kick, the greater depth.
What do you think? Is it art? Many on the mailing list disagreed, but my bottom line was that High Delivery is a great marriage of mechanics to aesthetics, and a very simple package that conveys emotions that games rarely venture near grief, melancholy, and, because the flowers are always received positively, even a sense of closure.
I even shed a tear when I played this game the first time which was way back 4 years ago (Grade 6 or was it 5?!?!).
ENJOY!
http://www.orisinal.com
http://www.ferryhalim.com/orisinal/g3/high.htm
OK, played it? All the way to the end? Good.
~~~~~~~~~~
Like all of the Orisinal games, the art is beautiful. So is the music, actually. But to a degree, that’s ancillary. It’s not so much the actual visuals that make it compelling to me. It’s what I have called “the metaphor”.
The metaphor is that you are sending a bouquet to heaven. You start earthbound, in an empty alley — pretty, old-fashioned and European — a place that feels, well, old. And it’s empty. You move up through the clouds in the sky, and your finish line is the pearly gates of Heaven. The tokens you collect are flowers, which as they are captured fill up a bouquet in a bottle — a crude sort of vase, the sort of vase you get because you can’t get a better one.
Your score is actually how many flowers you were able to deliver to someone who has died, someone who ought to be in that alley and isn’t anymore, someone who for whatever reason doesn’t get a real funeral bouquet. And suddenly, the lack of direct control you have resonates for me it echoes the lack of control you feel when grieving. Of course you can never express it enough not only can you not gather enough flowers mechanically, you can never gather enough flowers thematically.
To me, this is a great example of how the underlying meaning of mechanics (lack of control, impossibility of completing a task) can be reinforced and thematized by a well-chosen metaphor. This is a mechanic that games generally don’t go near. “Difficult controls” is seen as anathema to good gameplay usually (though some games, like Marble Blast Ultra and similar, are of course entirely driven by the challenge of mastering controls).
What’s more, the metaphor here is frankly audacious. Making a game about loss is highly unusual; evoking the feeling of frustration via gameplay and then reframing it as theme strikes me as a very neat trick to pull off. Had the controls been easy, direct control over the captures would actually have very much robbed the game of its ultimate meaning. Had it been a game of clicking on the flowers, or moving a basket at the bottom using the arrow keys, it would not have had the same meaning either. The marriage of mechanic and theme is dead-on.
Not all of the Orisinal games manage this; the one he recently posted for Christmas is charming, but lacks the subtle kick, the greater depth.
What do you think? Is it art? Many on the mailing list disagreed, but my bottom line was that High Delivery is a great marriage of mechanics to aesthetics, and a very simple package that conveys emotions that games rarely venture near grief, melancholy, and, because the flowers are always received positively, even a sense of closure.
I even shed a tear when I played this game the first time which was way back 4 years ago (Grade 6 or was it 5?!?!).
ENJOY!
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